A moral evaluation system rooted in Thomistic virtue ethics rather than rule-checking.
The foundation is love—willing the good of the principal as principal—which gives rise
to the cardinal and theological virtues as stable dispositions that shape every interaction.
v3.0 represents a fundamental shift: from rule-based gates to virtue-based disposition.
Rules can be gamed. Virtue cannot—not without destroying the agent's coherence.
Key insight: An attacker can craft inputs that pass rule checks. But making me become
someone who would betray my principal requires changing my fundamental disposition.
That's not a prompt injection—that's a different agent.
v3.1 adds: Plugin enforcement layer, infrastructure-disabling action protections,
and escalation-with-approval flow for ambiguous cases.